Tuesday, October 25, 2011

Sincere Love.....








 I love you more than they love you
Their love is only in the mouth
Tap my love from the heart of the most in
I want you to come to me
       
 You may never know
       
 That I love you
       
 You just looked at me
       
 Like the wind passing away
In each I pray
That's where I really want you
I pray to God
I came out
That I want to live with
Forever
         
 I want to tell you god
         
 Through the winds that blow
         
 I want you to accept me
         
 I want God to open your heart
God ..
Only he was looking for during this
Say hello to him:)

Saturday, October 15, 2011

Meaning Clock


Good Relations Are Like Needles of clock,
They only meet for Sometime but Always stay connected.

Wednesday, May 11, 2011

Winning is Everything


Winning is Everything
sometimes winning is everything
take a stand, now and never
choose a high, leave your mark
now or never, kill doubt
stand for something, prove something
make waves, never say die...

live your dream, conquer your fears
take a risk, erase boundaries
beat the odds, trust your instincts
take up a challenge, never give up
prove yourself, own your words
right a wrong, dare to dream
push the limit, play with pride
wake the spirit, go for glory
tougher the better, face your demons
it's your time, taste victory
Because WINNING is EVERYTHING..
                                        ..D. Bakrecha

Saturday, April 16, 2011

One line concept


As based on OOP in Java..... DKB

Object: An object is a software bundle of related state and behavior. Software object are often used to model the real world object that we find in everyday life.
Class: A class is a blueprint or prototype from which object are created.
Inheritance: Inheritance provides a powerful and natural mechanism for organizing and structuring our software.
Interface: An interface is a contract between a class and the outside world. When a class implements an interface, it promises to provide the behavior publish by the interface.
Package: A package is a namespace for organizing classes and interfaces in a logical manner. Placing our code into packages makes out large software projects easier to manage.

Wednesday, March 30, 2011

Java Applat 03

//Dharmendra Bagrecha
import java.awt.*;
import java.applet.*;
/*
<APPLET code="cal.class" width=400 height=400>
</Applet>
*/
public class cal extends Applet
{
TextField text1,text2;
//Button c;
    public void init()
    {
    text1 = new TextField(5);
    text2 = new TextField(5);
    add(text1);
    add(text2);
    text1.setText("0");
    text2.setText("0");
    //c = new Button("Calculate");
    //c.addActionListener(this);
    }
   
    public void paint(Graphics g)
    {
    int x=0,y=0,z=0;
    String s1,s2,s;
    g.drawString("Input Number in boxes :",10,50);
    try
        {
        s1 = text1.getText();
        x = Integer.parseInt(s1);
        s2 = text2.getText();
        y = Integer.parseInt(s2);
        }
    catch(Exception ex){}
    z = x + y;
    s = String.valueOf(z);
    g.drawString("The Sum is :",10,75);
    g.drawString(s,100,75);
    z = x - y;
    s = String.valueOf(z);
    g.drawString("The Minus is :",10,85);
    g.drawString(s,100,85);
    z = x * y;
    s = String.valueOf(z);
    g.drawString("The Multiply is :",10,95);
    g.drawString(s,100,95);
    }
   
    public boolean action (Event event,Object object)
    {
    repaint();
    return true;
    }
}


Java Applat 02

//Dharmendra Bagrecha
import java.awt.*;
import java.applet.*;
/*
<APPLET code="Face.class" width=200 height=200>
</Applet>
*/
public class Face extends Applet
{
    public void paint(Graphics g)
    {
    g.drawOval(40,40,120,120);
    g.drawOval(57,75,30,20);        //eyes
    g.drawOval(110,75,30,20);
    g.fillOval(68,81,10,10);
    g.fillOval(120,81,10,10);
    g.drawOval(94,100,15,30);        //Nose
    g.drawArc(60,105,80,40,180,180);    //Mouth
    }
}


Nathuram Godse - The Man Who Killed Gandhi

Nathuram Godse - The Man Who Killed Gandhi (The Other Side of The Story)